Astrokaszy


Astrokaszy
Geophysical
System position
3
Jump point
distance
7.98 days
Moons
3 (Delsia, Ralston, Vannora)
Surface gravity
1.03
Atmospheric pressure
Standard (Breathable)
Equatorial temperature
62°C (Desert)
Surface water
36%
Highest native life
Mammals
Reference Year
3057
Infrastructure
Capital
Shervanis City
Population
698,000
Socio-Industrial Levels
F-F-C-D-C
HPG (Representative)
B


Description

Astrokaszy is a small Periphery colony world located anti-spinward and rimward of the Free Worlds League. Astrokaszy is hot, dry and windswept despite having a large amount of water. With a single large landmass, the planet’s oceans are located at the poles. Inland seas are located too far apart to help the native agriculture. Although the ecosystem does support a thriving native animal life and there are deposits of precious gems, there is little else to offer any colonists. Treasure hunters are still drawn to the planet by rumours of a Star League Defence Force cache of precious metals, hidden during the Reunification War.
History

Astrokaszy was left uninhabited until the Crimson Reapers, routed by the Capellan Confederation, broke their contract with the Free Worlds League, raided for supplies, and sought refuge there in 2892. The shattered mercenary command brought with them a heavy influence of predominantly Muslim beliefs and customs. Soon after landing, various commanders began to feud amongst themselves about how to use their limited resources to colonize the planet. Fragmenting into smaller and smaller groups, the commands were scattered across the northern deserts, eventually becoming the ancestors of the nomadic tribes and city-states that exist today.

These city-states became home to interstellar trade, and by 2905, the surface of Astrokaszy was dotted with successful urban centres. The Caliphate of Omar Shervanis, a fifth-generation descendant of the leader of the Crimson Reapers, became the most prominent and most powerful of the urban centres on Astrokaszy. Shervanis's Caliphate was guaranteed by the remnants of the Crimson Reapers BattleMechs, two Clints and a Warhammer. However, Shervanis aspirations were greater than Astrokaszy, and the Caliph had devoted his efforts to the acquisition of more war materiel, power, sphere of influence and even legitimacy. By 3001, Astrokaszy, led by Caliph Shervanis, had formed a federated government, stable and affluent enough to be recognized by Inner Sphere powers and Comstar, who connected the colony to the Inner Sphere-spanning HPG network.

The success of Astrokaszy was short-lived. In 3035, the Marian Hegemony invaded and took control of the planet - Marius O'Reilly believed Astrokaszy harboured a Marik assassin that had failed to kill the Imperator. Quickly, the Magistracy of Canopus, the Illyrian Palatinate and the Circinus Federation, as well as the Free Worlds League, landed on planet to prevent violence from erupting. However, before these neighbours had arrived, the damage had been done - the Marian Hegemony removed its troops from Astrokaszy, but Astrokaszy's federation had dissolved, and individual city-states had formed alliances and begun a civil war.

Worse still, the Federated Suns, the Draconis Combine and (unnamed) Periphery powers decided to use the planet as a testing ground for experimental weapons, tactics, and special operations forces. Some even speculate the planet may be a proving ground for experiment BattleMechs. Though violence on Astrokaszy is low-grade, warfare continued between 3025 and 3038, despite the efforts of Marik peacekeepers on world between 3025 and 3032. The Free Worlds League was able to broker a peace after 3038, but bloodshed resumed weeks after the FWLM left the system.

Society

The original inhabitants of Astrokaszy were semi-barbaric nomadic tribes under the rule of ‘caliphate’ and local suzerains. The people of Astrokaszy were fearless fighters with an interest in blood-sports. However, the planet remained mostly fractious as the population blossomed. As population spread, Astrokaszy's surface became dotted with rich oases and caravans. However, Astrokaszy always possessed a certain sinister character.

The Marian invasion forced the darker parts of Astrokaszy society to the surface. Today, Astrokaszy is populated mainly by criminals, renegade Mechwarriors, and unscrupulous traders. Nomadic bands of Mechwarriors scour the deserts, while urban combat ceaselessly continues within the city-states. The urban destruction of the civil war is always visible - no faction has been stable enough to be able to rebuild, and cityscapes are literally clogged with rubble piles. The lack of central authority makes Astrokaszy a preferred destination for traders to sell contraband or dump an unwanted mercenary.

With their military gears slowly ground down as they fought against each other and invading pirate groups, factions on Astrokaszy endure in small-arms manufacturing centres and mining cities that often attach the Caliphate city-states to nearby scattered oases. The distinctly Arabic Muslim overtones of the planet’s male-dominated culture reside in these city-states. Still clinging to long-forgotten philosophies and traditions of their ancestors, the citizens are mostly horsemen and fighters and retain their love of blood-sports; indeed blood-sport is still common as a means of keeping inhabitants pacified.

Mercenary Trade

There are no hiring halls and no neutral meeting centres. There are no secured drop-ports or even open employers, in fact the attempt to find an employer is an adventure in its self and requires nerves of steel. What there is however is a healthy trade in the sort of contracts that might be regarded as ‘wet work’ operations with deniable assets.   

The closest there is to planetary civilization lies in the Shervanis Caliphate and its capital city of Shervanis City. With the planetary HPG and small spaceport, this is the one city that provides links off-world. The city has been held by three different groups in the last few years, with the ruler the one able to field the strongest fighting group found on the world.

While finding honourable mercenaries on this planet may be almost impossible, finding fighters is easy. Between the society and harsh world, the planet creates an almost limitless amount of fighters, most of who would jump at an opportunity for freedom and financial security.

Nearby Systems

Planets within 2 jumps (60 light-years)
Closest planets first:
Planet
Distance (LY)
Jumps
State
25.28
1
FWL
28.36
1
FWL
41.95
2
FWL
47.83
2
FWL
49.58
2
MH
51.74
2
FWL
52.03
2
FWL
53.00
2
FWL
54.80
2
FWL
57.82
2
FWL

 

FWL = Free Worlds League



 

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